Reality is about to get a lot more virtual in the next few months – and it’s an exciting time for gamers.

Sony’s PlayStation VR kit is tipped to be the most popular choice from the selection of virtual reality systems hitting the market.

Some more details about it have been provided at the E3 convention in Los Angeles this week. Below are 10 things worth knowing - and to whet your appetite some more, browse through our gallery above showing the kit and some of the games you'll be able to play:

  • Put the date of October 13 into your diary because that’s when PS VR will launch. Conveniently just a couple of months ahead of Christmas.
  • Start saving some pennies as PlayStation VR will be priced at £349.99.
  • All PlayStation 4s are VR-capable, requiring a PlayStation VR headset and PlayStation camera. The device is unlike other virtual reality systems as it does not require a high-powered gaming PC, instead plugging in directly to the PlayStation 4 console.
  • The following games costing between £9.99 and £49.99 will be available on day one: Rigs, VR Worlds, Until Dawn: Rush of Blood, Super Stardust, Hustle Kings, Tumble VR.
  • You’ll be able to become the Caped Crusader like never before. Batman: Arkham VR from Rocksteady Studios will be the first virtual reality Batman experience allowing fans to experience Gotham City through the eyes of the World's Greatest Detective in an all-new Arkham mystery.
  • And you’ll be able to transport to a galaxy far, far away in the immersive Star Wars Battlefront: X-Wing VR Mission. This will be exclusive to PS VR and free for players who own the Star Wars Battlefront game.
  • Resident Evil 7 Biohazard will be fully compatible with PS VR.
  • Farpoint, an unnerving space adventure, will be available on VR.
  • Sony previously announced more than 230 developers and publishers are working on PS VR software, with more than 50 titles expected to launch by the end of the year.
  • As well as games, users will also be able to enjoy 360-degree photos and videos captured by devices such as omnidirectional cameras, which will let them feel as if they are physically inside the captured scene.